![]() What doesn’t change is how critical it is to quickly kill the adds. The raid opens with the Champions of Light fight, which has different bosses and adds depending on your faction. Champions of LightĬlasses that shine: Hunter, Priest, Shaman Some mechanics are coded to go through these immunities, but I only found one in Battle for Dazar’alor and it’s not clear if it’s a bug or intended. Sometimes Rogues can join the team with Cloak of Shadows, but only if the effect is magic. There are several mechanics in the raid - similar to Armageddon Hail used in the Kil’Jaeden encounter in the Tomb of Sargeras - which can be mitigated by what I call “Team Immunity.” These are classes with abilities that let them completely ignore damage that would kill anyone else: Hunters with Aspect of the Turtle, Paladins with Divine Shield, Mages with Ice Block, and Demon Hunters with Netherwalk. ![]() Team Immunity will help with a ton of raid mechanicsĬlasses that shine: Hunter, Paladin, Demon Hunter, Mage (and maybe Rogue) Let’s see where those opportunities present themselves in Battle for Dazar’alor.Īnd before you read, please note some of the names of the bosses could be considered spoilers. Then there are those moments where your class brings an additional utility. You can count on needing big raid healing cool downs, a flavor of magical dispel, and some roots, slows, displacements and stuns. Primary stat buffs, Bloodlust/Heroism, interrupts, and battle resurrection are a welcomed addition for any raid. Certain classes know going into every raid they will have a moment a shine.
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